Heavily Armored Mook: The Orc Champions have 80% physical armour.Healing Factor: Forest Trolls regenerate health in a similar manner to the mountain trolls.Goggles Do Nothing: The Goblin Zappers.The former is encountered early and has very high health and attack but no armor, while the latter is more stronger than the Ogre and has regeneration. Giant Mook: The Ogre and the Forest Trolls.These tend to be very strong and stereotypically rather dim, whilst the humans (and in this case the bandits), are weak, but have very sharp minds, which allows them to set traps to capture them. Foil: Physically, to the bandits, and humans in general.This was until Veruk's heroism inspired all of them to forget about their feud and unite as one against the bandits who terrorised them. Fire-Forged Friends: The Goblins, Orcs, and Ogres originally hated each other, and thought of themselves as superior to each other.Currently, this is directed towards the humans (but mostly the bandits). Fantastic Racism: The Orcs, Goblins and Ogres used to have this for each other, however, the raids by the bandits, as well as the heroism of Veruk, allowed them to tolerate each other and lay their grudges for each other to rest, forever.Everyone Has Standards: They find the way that the bandits hold their Gladiator Games to be abhorrent.They are the most powerful enemies in this group, with their nearly-invulnerable armor and strong attacks. Cool Helmet: Worn by the Orc Champions.Carry a Big Stick: The Ogres and Forest Trolls wield massive clubs and trees respectively.This makes their involvement in the game with them as Teeth-Clenched Teamwork. Arch-Enemy: They are this to the Bandit enemies, being against them after the Bandits constantly kidnapping them and forcing them to play in their Gladiator Games.An Axe to Grind: The Orc Champions wield axes as their weapons.Action Bomb: Goblin Zappers blow up upon death.This group of enemies compose of Goblins, Orcs, Shamans, Ogres, Goblin Zappers, Orc Champions, Worg Riders, and Forest Trolls. The first group of enemies faced in the main campaign.